Instructions on How to Play Capture the Flag
Set up Capture the flag:
The flag must be visible - it can not be moved.
children into 2 teams.
Each team determines their
territory and boundaries.
Usually one team takes the front
yard and the other team takes the backyard.
decides where their jail and flag will be located.
There is a safety zone
around the flag ( a 10 - 15 ’ circle).
The flags team may not enter this
circle unless the other team enters first.
How to play:
Send part of the team to “enemy territory” to capture
The team members left behind guard their flag.
If you are
caught (tagged) by the opposite team you have to go to their jail.
only way out of jail is to be tagged again by one of your teammates.
(Only one person in the jail can be set free at a time.)
the flag the team member must make it back to his territory - without
being caught - to win.
If someone has the flag and he is tagged - the
person goes to jail and the flag is returned to it’s original location.
the Flag Options and Game Variations
Spies and Lookouts
When teams are placing their flags spies can
be sent out to see where the flag is located - and look-outs can be sent
out to catch the spies.
If the jail is far from the boundary line players can
form a human chain from the jail heading towards the boundary. The more
people in jail then easier it is to get rescued.
With mutual consent teams can both yell “Jail
Break!!” and prisoners are all free to run back to their home territory.